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Author Topic: Video Game Violence Shenanigans  (Read 1472 times)
Jericoacoara
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« Reply #45 on: February 18, 2008, 12:52:53 PM »

I found one study trying to link violence with video games. Although it is more of a study between video games and brain study. I have to also say, that I am sceptical on most types of studies like this. But maybe it might be relevant to this topic which is why I posted it.

The topic of violence and society is an interesting one. In Australia cities, we have seen a large increase in violence in recent times. More youngsters are becoming violent and we also have a problem with weapons like knifes etc. What causes it, I am not sure and I havn't done much research on. But from looking afar it seems like a violent sub culture(such as in asia) is easily being communicated to impressionable teenagers. Whether this communication is through films, video games, music etc I am not sure.

So, I guess to answer the topic. I wouldn't think that video games on their own would cause violence. But IMO it is one of many many mediums that are used to convery violent brainwashing type messages. Many teenagers might play the game for fun and indulge in a harmless virtual reality. More susceptible others might take it that step further.

I guess it is the same argument as horror movies or gangster movies. Some people have be known to used those movies as motivation or a sick self approval to commit crimes. So should we ban these movies and stop the enjoyment for the majority to prevent crimes of the minority? I guess that is what it comes down to.

Anyway, article re violence and video games

 http://www.msnbc.msn.com/id/16099971/

Quote
Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes.

Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.

Does this mean that your teenager will feel an uncontrollable urge to go on a shooting rampage after playing “Call of Duty?”

Story continues below ↓
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Vince Mathews, the principal investigator on the study, hesitates to make that leap. But he says he does think that the study should encourage parents to look more closely at the types of games their kids are playing.

“Based on our results, I think parents should be aware of the relationship between violent video-game playing and brain function.”

Mathews and his colleagues chose two action games to include in their research -- one violent the other not. 

The first game was the high-octane but non-violent racing game “Need for Speed: Underground.” The other was the ultra-violent first-person shooter “Medal of Honor: Frontline.”

The team divided a group of 44 adolescents into two groups, and randomly assigned the kids to play one of the two games. Immediately after the play sessions, the children were given MRIs of their brains.

The scans showed a negative effect on the brains of the teens who played “Medal of Honor” for 30 minutes. That same effect was not present in the kids who played “Need for Speed.”

The only difference? Violent content.

What’s not clear is whether the activity picked up by the MRIs indicates a lingering — or worse, permanent — effect on the kids’ brains.

And it’s also not known what effect longer play times might have. The scope of this study was 30 minutes of play, and one brain scan per kid, although further research is in the works.

OK. But what about violent TV shows? Or violent films? Has anyone ever done a brain scan of kids that have just watched a violent movie?


 iscuss: Do violent video games make teens more violent?
More On the Level
 


Someone has. John P. Murray, a psychology professor at Kansas State University, conducted a very similar experiment, employing the same technology used in Mathews’ study. His findings are similar.

Kids in his study experienced increased emotional arousal when watching short clips from the boxing movie “Rocky IV.”

So, why is everyone picking on video games? Probably because there’s a much smaller body of research on video games. They just haven’t been around as long as TV and movies, so the potential effects on children are a bigger unknown. That’s a scary thing for a parent. 

Larry Ley, the director and coordinator of research for the Center for Successful Parenting, which funded Mathews’ study, says the purpose of the research was to help parents make informed decisions.

“There’s enough data that clearly indicates that [game violence] is a problem,” he says. “And it’s not just a problem for kids with behavior disorders.”

But not everyone is convinced that this latest research adds much to the debate – particularly the game development community. One such naysayer is Doug Lowenstein, president of the Entertainment Software Association.

“We've seen other studies in this field that have made dramatic claims but turn out to be less persuasive when objectively analyzed.”

The ESA has a whole section of its Web site dedicated to the topic of video game violence, which would suggest that they get asked about it — a lot.

And they’ve got plenty of answers at the ready for the critics who want to lay school shootings or teen aggression at the feet of the game industry. Several studies cited by the ESA point to games’ potential benefits for developing decision-making skills or bettering reaction times.

Ley, however, argues such studies aren’t credible because they were produced by “hired guns” funded by the multi-billion-dollar game industry.

“We’re not trying to sell [parents] anything,” he says. “We don’t have a product. The video game industry does.”

Increasingly parents are more accepting of video game violence, chalking it up to being a part of growing up.

“I was dead-set against violent video games,” says Kelley Windfield, a Sammamish, Wa.-based mother of two. “But my husband told me I had to start loosening up.”

Laura Best, a mother of three from Clovis, Calif., says she looks for age-appropriate games for her 14 year-old son, Kyle. And although he doesn’t play a lot of games, he does tend to gravitate towards shooters like “Medal of Honor.”  But she isn’t concerned that Kyle will become aggressive as a result.

“That’s like saying a soccer game or a football game will make a kid more aggressive,” she says. “It’s about self-control, and you’ve got to learn it.”

Ley says he believes further research, for which the Center for Successful Parenting is trying to arrange, will prove a cause-and-effect relationship between game violence and off-screen aggression.

But for now, he says, the study released last week gives his organization the ammunition it needs to prove that parents need to be more aware of how kids are using their free time.

“Let’s quit using various Xboxes as babysitters instead of doing healthful activities,” says Ley, citing the growing epidemic of childhood obesity in the United States.
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IamMe
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« Reply #46 on: February 20, 2008, 02:52:13 PM »

What’s not clear is whether the activity picked up by the MRIs indicates a lingering — or worse, permanent — effect on the kids’ brains.

Here is the problem, if you scan straight after playing a game requiring aggressive behaviour it is only natural that there would be an increase in aggression. The same would most likely be true of aggressive sports like rugby or American football. I doubt very much that you or Terry could produce a study showing a long term link between violent games and violent behaviour (not just a correlation but a proper causal link).

BTW, Terry, your constant appeals to the authority of 'cops' is truly laughable. Just because they deal with violence doesn't mean they know what causes it, no more than a heroin addict understands the interaction between the drug and his brain. The fact is that there is a lot of supposition and innuendo about games and not a lot of hard evidence to back it up.

Its just people of a certain age and their phobias about technology.
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Jericoacoara
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« Reply #47 on: February 20, 2008, 04:54:45 PM »


Here is the problem, if you scan straight after playing a game requiring aggressive behaviour it is only natural that there would be an increase in aggression. The same would most likely be true of aggressive sports like rugby or American football. I doubt very much that you or Terry could produce a study showing a long term link between violent games and violent behaviour (not just a correlation but a proper causal link).


Iamme, this was my post before I posted the link to the study  Smiley


Quote
I found one study trying to link violence with video games. Although it is more of a study between video games and brain study. I have to also say, that I am sceptical on most types of studies like this. But maybe it might be relevant to this topic which is why I posted it.
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Patton
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« Reply #48 on: February 21, 2008, 05:44:15 AM »

Brain scan results must be used with caution....one must ask...."What does a brain scan show?".....increases/decreases in blood flow....increases/decreases in cellular activity.....increases/decreases in electrical amplitudes....now ask yourself how much relevance do you want to assign to this physiology?
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IamMe
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« Reply #49 on: February 21, 2008, 01:25:04 PM »


Here is the problem, if you scan straight after playing a game requiring aggressive behaviour it is only natural that there would be an increase in aggression. The same would most likely be true of aggressive sports like rugby or American football. I doubt very much that you or Terry could produce a study showing a long term link between violent games and violent behaviour (not just a correlation but a proper causal link).


Iamme, this was my post before I posted the link to the study  Smiley


Quote
I found one study trying to link violence with video games. Although it is more of a study between video games and brain study. I have to also say, that I am sceptical on most types of studies like this. But maybe it might be relevant to this topic which is why I posted it.

Ah. My apologies.
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